Players can witness the dynamics of the universe and help shape its future. – Dynamic Universe: The game universe is constantly evolving and changing, with events and conflicts taking place in real time. These can range from simple delivery missions to complex and difficult tasks that require strategic thinking and planning. – Quests and Missions: X3: Litcube's Universe offers a variety of unique quests and missions that players can undertake. Players can also help fight alien invasions and other threats to the universe. ![]() – Combat and War: The game features intense combat and war mechanics, allowing players to engage in dogfights, fleet battles, and even large-scale wars between factions. ![]() This can open up new opportunities and missions, as well as affect the player's position in the universe. – Faction Relations: Players can interact with different factions in the game, building relationships and gaining reputation with them. – Trade and Economy: The game also includes unique stock market mechanics and trading opportunities. The game features a wide range of ship models and customization options, allowing players to tailor their fleet to their playstyle and needs. – Ship Building and Customization: Players can build and customize their own fleet of ships, from small fighters to massive capital ships. The game allows players to travel across different sectors, interact with various factions, and engage in different activities. When I was ready to take the fight to OCV they only had made through 7-8 sectors starting from their home sectors.– Open Universe: In X3: Litcube's Universe, players have the freedom to explore a vast open universe with no set storyline or missions. And you really dont need to desable OCV if you play the game right. You are better off just picking up crates and abendoned ships. As I have said, buy UT and equip it and let it trade the whole day, then pull his trade report. Besides we are only talking the mid game of course end game you want SCH 400 profit making stations. And litcube the creator himself recommends having at least 50 UT. In my game i disabled the OCV till i can build some M2+. As a matter of fact, anybody that wants to argue this point I invite you to run UT for a day and then pull his trade report. ![]() Yes they will make you some credits but lets see them make you 120 Million in 20 minutes. This you dont do in LU because OCV and Phenon will expend much quicker. Originally posted by zanosg:Two dumbest things people do in this game:ġ. If you guys could be as detailed as possible I would greatly appreciate it. Also, I don't like getting my combat rank up as Pirate destroyer invasions become more frequent (disrupting trade for my UTs). I only own an Albion Pride as a player ship. If anyone here is a pro with hundreds of hours on this game I could use some advice, or a point in the right direction.Ĭombat is not an option for me atm. The stock exchange is not an option, as it isn't no where near as exploitable as vanilla (it only shows company listings, NOT commodity shares). Everything in Litcube's universe is 10x as expensive and the game is pretty slow to me compared to vanilla. I want to be station-building oriented in terms of making credits, but I have no idea what stations I should build. The problem is, I'm getting tired with this method. I have a fairly large microchip complex (30), and a Mass Driver Forge (30) with a station agent after some hours collecting ships that bailed. ![]() Hey guys, I recently just jumped back in X3AP and I'm having HUGE problems with making credits in Litcube's Mod.
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